Wednesday, November 26, 2014

On the topic of Crisis Actors



Anyone who's been following this blog for any length of time knows full well my position on the many "shootings" such as Sandy Hoax, as well as other falseflag staged psyops such as Boston Marathon "bombing" and of course the granddaddy of them all, 911.  Each of these has involved scores of so-called crisis actors, portraying the roles of grief-stricken alleged relatives of alleged victims, neighbor witnesses, emergency first responder personnel, and many other roles.  It came to be known several organizations publicly offered such actor services for event "simulation" including FEMA's CDP, another called CrisisCast, and one called, quite literally, Crisis Actors out of Denver Colorado, with a website at formerly at crisisactors.org.  WhoIs shows it registered to one John Simmons of 3D Releasing Inc. 9107 Wilshire Blvd, Suite 450 Beverly Hills CA 90210, tel 310-272-7171.  Crisis Actors also has its own Facebook page as well as Twitter feed.

 Trained Players and Actors Making It Real

DENVER, CO, October 31, 2012 -- A new group of actors is now available nationwide for active shooter drills and mall shooting full-scale exercises, announced Visionbox, Denver's leading professional actors studio.
Visionbox Crisis Actors are trained in criminal and victim behavior, and bring intense realism to simulated mass casualty incidents in public places.

The actors' stage acting experience, ranging from Shakespeare to contemporary American theater, enables them to "stay in character" throughout an exercise, and improvise scenes of extreme stress while strictly following official exercise scenarios.

The actors regularly rehearse scenarios involving the Incident Command System and crisis communications, and appear in interactive training films produced in both 2D and stereoscopic 3D.

Producers Jennifer McCray Rincon and John Simmons formed the group to demonstrate emerging security technologies, help first responders visualize life-saving procedures, and assist trainers in delivering superior hands-on crisis response training.

For example, with a large shopping center, the producers review all security camera views and design dramatic scenes specifically for existing camera angles, robotic camera sweeps, and manually-controlled camera moves.

The producers then work with the trainers to create a "prompt book" for the actors so that key scenario developments can be triggered throughout the mall shooting simulation, and caught on tape.

The actors can play the part of the shooters, mall employees, shoppers in the mall, shoppers who continue to arrive at the mall, media reporters and others rushing to the mall, and persons in motor vehicles around the mall.

Visionbox Crisis Actors can also play the role of citizens calling 911 or mall management, or posting comments on social media websites.

During the exercise, the producers use two-way radio to co-direct the Crisis Actors team from the mall dispatch center and at actors' locations.

Within this framework, the exercise can test the mall's monitoring and communications systems, the mall's safety plan including lockdown and evacuation procedures, the ability of first responders and the mall to coordinate an effective response, and their joint ability to respond to the media and information posted on the Internet.

Security camera footage is edited for after-action reports and future training.

For more information visit www.Visionbox.org and www.CrisisActors.org.

Visionbox is a project of the Colorado Nonprofit Development Center.   Crisis Actors is a project of the Colorado Safety Task Force established by Colorado State Senator Steve King


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I have just discovered that this website is no more, and any attempts to ping it will return a 404 not found error.  This set me off on a research adventure, and it is my intent to share with you some of the fruits of this endeavor.  For me there have been several "a-hah" moments while also quite a few scratching my head moments while going "hmmmm".  I am sure most of you will likely have similar experiences as you review what I'm going to present here.

The last time I announced archives available on the Wayback Machine at archive.org (for my old site which was attacked yet again by the bopsie twins) the attackers seemed to promptly succeed at removing even those archived website shapshots, leaving only those created by Google for users to dig up.  I am hopeful that such a memoryhole operation is not undertaken in this case, but as a precaution I have saved screenshots of every page I was able to view from the most recent archive of the former crisisactors.org site, recorded on June 25 of this year.   Shortly after this date the site stopped publishing its content, providing only an "under maintenance" message.  Shortly thereafter the site was taken down entirely and its domain name removed from DNS servers.  The most recent snapshots taken in August of this year return a 404.

It is my understanding that Crisis Actors was/is led by one Stephen Hoban who has a profile on LinkedIn.  He alleges himself to be owner/lead principal of Hoban Enterprises LLC based in Denver.  It appears also that Crisis Actors is tied directly to a group called VisionBox also in Denver.  It comes as no surprise to me that upon viewing photos of all the principals one common denominator stands out: they all appear quite clearly to be bloodline Edomites I have to say, I pretty much expected this to be the case.





Here are screenshots of the former photo pages, listing several of the actors themselves.  Recognize any of them from event newsfootage?








As you can see in the screenshots over to the right are links to blog entries, I have the text of those blog entries included at the end of this post, just scroll down.

http://emilms.fema.gov/is42/PDFS/BetterPractices.pdf

PDF:  IS042 Social Media in Emergency Management (FEMA)

Memoryhole: "Crisis Actors" at Sandy Hook?"

Crisis Actors: crisisactors.org

Remarkable resemblance of Sandy Hook victims and professional crisis actors

Ebola Crisis Set-Up

Absolute Proof of the Use of Crisis Actors in Ebola Hoax

Odd Behavior From Crisis Actors On Facebook

Whale.to: Fake Actors of Sandy Hook

Sandy “Hoax”???? – These Questions Demand ANSWERS!

Professional crisis actors simulate mass casualty events

"Need Crisis Actors for That False Flag? We've Got The Best in the Business!"

FEMA CDP: RPA Role Playing Actors

Taped Crisis Actor audition for upcoming FEMA event

HSEEP Actor Information Sheet and Waiver Form

The shocking FAKE life of Eliot Rodger, Crisis Actor
 
Has CDC stopped testing for H1N1 because the pediatric vaccine isn't working against H1N1?

Vaccines Spiked With Sterilization Hormone HCG

Chemtrails Not Just for Weather Modification Anymore: Vaccines On The Wind

SV40foundation.org

Robbers Steal Cooler Containing Ebola-Contaminated Blood Sample in Guinea

Censored evidence of Vancouver-based child trafficking-murder ring now available

NAFTA, CAFTA & SHAFTA

The strange tale of Canada’s Ebola vaccine

432 Hz. Music – The Spiritual Connection to Creation    

Rut Roh: GSK "hails" Ebola vaccine "breakthrough" 












































The need for advanced leadership training simulation
• Posted by CrisisActors.org on May 2, 2013 at 4:32am
• View Blog

By Nicholas V. Iuppa (Belmont, CA), Andrew S. Gordon (Marina Del Rey, CA)
 
Recent United States Army studies have indicated that the leadership requirements of the modern war fighting force involve several significant differences from historical experience. Some factors of particular importance to the new generation of military leaders include: (i) the broad variety of people-centered, crisis-based military missions, including counter-terrorism, peacekeeping, operations in urban terrain and the newly emphasized homeland defense, in addition to more conventional warfare; (ii) the command of and dependence on a number of complex weapon, communication and intelligence systems involving advanced technology and specialized tasks; (iii) increased robotic and automated elements present on the battlefield; (iv) distributed forces at all echelons, requiring matching forms of distributed command; and (v) increased emphasis on collaboration in planning and operations.
 


The demographics of the military leadership corps is changing in several ways. Among the positive features of this change is a high level of sophistication and experience in computer use, including computer communication gaming and data acquisition. This means that modern training simulations should be as motivating and as well-implemented as commercial gaming and information products in order to capture and hold the attention of new military trainees.
 


There are currently highly developed aircraft, tank and other ground vehicle virtual simulators that realistically present military terrain and the movement of the vehicles within the terrain. Such simulators are very effective at teaching basic operational skills. Networks of virtual simulators, including SIMNET, CCTT and the CATT family, are also available to teach leader coordination of combined arms weapons systems during conventional and MOUT (Military Operations on Urbanized Terrain) warfare in highly lifelike settings. Likewise, constructive simulations such as BBS, Janus, WARSIM, WARSIM 2000 and others are very effective in focusing on the tactical aspects of leadership, i.e., representing movement of material, weapons and personnel particularly for higher echelon maneuvers.



But the same level of developmental effort has not been directed toward equally effective virtual and/or constructive simulators for training leadership and related cognitive skills in scenarios involving substantial human factor challenges. For example, driving a tank does not require the background knowledge, the collaboration or the complex political, diplomatic and psychological judgments that must be made in a difficult, people-centered crisis leadership situation. These judgments depend largely on the actual and estimated behavior of human participants, both friend and foe, in the crisis situation. Unfortunately, the complete modeling of complex human behavior is still beyond current technical capabilities.
 


As a result, these kinds of leadership skills have routinely been taught in the classroom through lectures and exercises featuring handouts and videotapes. It is possible for a good instructor to build the tension needed to approximate a leadership crisis, but sustaining the tension is difficult to accomplish. Showing the heartbreak of the crisis and the gut-wrenching decisions that must be made is not the strong suit of paper-and-pencil materials or low budget, home-grown videos.
 


Large classroom exercises such as "Army After Next" and "The Crisis Decision Exercise" at the National Defense University have attempted to give some sense of the leaders' experience through week-long exercises that involve months of planning. These exercises are effective, but they cannot be distributed widely or easily recreated without significant effort. Also, they are not easy to update and modify, and they require a large contingent of designers and developers, as well as on-site operators, to run them after months of planning time.
 


Story-based simulations, on the other hand, increase participant attention and retention because story-based experiences are more involving and easier to remember. Participants are also able to build judgmental, cognitive and decision-making leadership skills because the simulations provide realistic context in which to model outstanding leadership behavior. Story-based simulations can teach innovation because they are able to challenge participants by providing dramatic encounters with unexpected events and possibilities. Also, story-based simulations overcome the limitations of current constructive and virtual simulations in modeling complex human behavior, which is an increasing aspect of today's leadership challenges.
 


Crisis-based leadership training requires an awareness of human factors that has been especially difficult to teach through printed materials or the classroom. Giving complexity to an adversary's personality or turning a political confrontation into a battle of wits and will (things that, in fact, represent much of today's military decision making) are easier to discuss than to practice or simulate.



From a computational perspective, the term simulation is commonly used to refer to computational systems that compute subsequent states of a modeled environment by applying some transformational rules to the current model state. For example, weather simulations are computed in this manner--by first describing the current meteorological conditions and then applying knowledge about atmospheric conditions to make a prediction about what will happen in the future. Likewise, the U.S. military uses simulations to make predictions about the outcomes of battles and to give soldiers experience in simulations of potential future battles. The phrase `constructive simulations` has been used to describe simulations that compute subsequent states by applying transformational rules to the current state. Constructive simulations easily accommodate run-time interaction on the part of human participants. That is, at any moment in the simulation, a trainee can make a decision that changes the state of the modeled world and causes a change that will be propagated by transformational rules, and which may ultimately cause drastic changes in the final outcome of a simulated warfare environment.



The important disadvantage of the use of constructive simulations in military training is the surrender of pedagogical and dramatic control. While it may be desirable to use a simulation to provide pedagogically valuable experiences to trainees, there is little that an instructional designer can do to ensure that certain experiences will occur within the environment. As the trainees have free will and control over the course of the outcome of the simulation, it is impossible to ensure that a specific situation or set of situations will arise once the simulation has begun. The only direct control that instructional designers are given over the simulation is its starting state. Accordingly, there has been an increasing amount of interest in the notion of scenario development, where this has come to mean the specification of initial states for constructive simulations that are likely to lead to pedagogically valuable experiences for trainees.
 


While well-crafted initial states have a certain utility, particularly when training tactical skills for force-on-force warfare, other types of skill training suffer greatly due to the lack of pedagogical control. This is particularly true of military leadership skill training, where the lessons to be learned by trainees have less to do with timing and positioning of troops, and more to do with complex interrelationships among superior and subordinate officers and enlisted soldiers. In short, it is much easier to ensure that a tactical problem will arise given an initial simulation state than a leadership problem.
 


Given the autonomy of the actors' characters in a storyline, the story composer is additionally faced with numerous critical problems: how can the composer prevent the actor from taking actions in the imagined world that will move the story in a completely unforeseen direction, or from taking actions that will derail the storyline entirely? How can the composer allow the actors to make critical decisions, devise creative plans, and explore different options without giving up the narrative control that is necessary to deliver a compelling experience? Also, in the case of interactive tutoring systems, how can the composer understand enough about the beliefs and abilities of the actors to create an experience that has some real educational value, i.e., that improves the quality of the decisions that they would make when faced with similar situations in the real world?
 


Therefore, what is needed is a method and apparatus for advanced leadership training simulation that allows the participants to make real-time critical decisions, devise creative plans and explore different options without relinquishing the composer's narrative control and while allowing the composer to create an experience that improves the quality of leadership decision-making and delivers a compelling experience, preferably using story-driven simulation.
 


Story-driven simulation is a technology that expands on previous research efforts to create interactive experiences in virtual worlds where the outcomes are known and specified in advance by instructional designers (e.g., Cleave, 1997). This approach allows instructional designers to work with storyline writers to create a training experience that is dramatically engaging and includes a specific set of training experiences, but to do so in a manner that allows for a high degree of interactivity.

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Crisis Actors Guide to Suspicious Behavior - Part 1
• Posted by CrisisActors.org on December 29, 2012 at 6:00pm
• View Blog
Potential Indicators of Terrorist Activities Related to Wholesale Distributors of Beauty and Drug Products
The activities outlined here may give you ideas as an actor for suspicious behavior, dialog, and action in training exercises.
These activities have been compiled from a review of terrorist events over several years.
They are by no means all-inclusive for Crisis Actors scenarios.
For wholesale distributors of beauty and drug products, suspicious customers may:
• Have burn marks on their hands, arms, or face
• Be missing a hand or fingers, have bright colored stains on clothing, emit strange odors
• Significantly alter their appearance from visit to visit (shaving beard, changing hair color, style of dress, etc)
• Purchase only chemicals and no other beauty supplies
• Not work at or own a salon
• Have a preoccupation with the concentration levels of Hydrogen Peroxide or Acetone
• Ask about boiling or making liquid more concentrated
• Make comments involving radical theology, vague or cryptic warnings, anti-U.S. sentiments
• Travel illogical distance to store, use a lookout or be picked-up
• Exhibit nervous or suspicious behavior, be evasive or vague about intended use of products.
These customers' purchase activities may include:
• Requests for large quantities of Hydrogen Peroxide or Acetone
• Numerous smaller purchases of Hydrogen Peroxide or Acetone (consumer grade HP is 3-6%)
• Requests for higher concentrations or information on how to do that themselves
• Quantity desired inconsistent with use; illogical explanation for supplies
• Purchase of storage containers (glass jars or plastic buckets), mixing utensils, and/or rubber gloves, in conjunction with Hydrogen Peroxide/Acetone
A vigilant wholesale distributor will:
• Require valid ID from all new customers.
• Keep records of purchases.
• Talk to customers, ask questions, and listen to and observe their responses.
• Make note of suspicious statements, people, and/or vehicles.
• If something seems wrong, notify law enforcement authorities.
• Not jeopardize their safety or the safety of others.
• Report to the Joint Regional Intelligence Center (JRIC - jric.org - 888-705-JRIC) and mention "Tripwire."
The distributor must remember that just because someone’s speech, actions, beliefs, appearance, or way of life is different it does not mean that he or she is suspicious.
Some of the activities, taken individually, could be innocent and must be examined by law enforcement professionals in a larger context to determine whether there is a basis to investigate.
The collection of this information was supported by Grant Number 2007-MU-BX-K002, awarded by the Bureau of Justice Assistance, Office of Justice Programs, U.S. Department of Justice.
Each indicator listed above is, by itself, lawful conduct or behavior and may also constitute the exercise of rights guaranteed by the U.S. Constitution. In addition, there may be a wholly innocent explanation for conduct or behavior that appears suspicious in nature. For this reason, no single indicator should be the sole basis for law enforcement action. The totality of behavioral indicators and other relevant circumstances should be evaluated when considering any law enforcement response or action.


Crisis Actors Guide to Suspicious Behavior - Part 2
    •    Posted by CrisisActors.org on December 29, 2012 at 6:30pm
    •    View Blog
Potential Indicators of Terrorist Activities Related to Tattoo Shops
The activities outlined here may give you ideas as an actor for suspicious behavior, dialog, and action in training exercises.
These activities have been compiled from a review of terrorist events over several years.
They are by no means all-inclusive for Crisis Actors scenarios.
For tattoo shops, suspicious customers may be people who:
    •    Provide identification that is inconsistent or suspect or demand identity “privacy”
    •    Insist on paying with cash or use credit card(s) in different name(s)
    •    Significantly alter appearance from visit to visit (shaving beard, changing hair color, style of dress, etc)
    •    Have missing hand/fingers, chemical burns, strange odors or bright colored stains on clothing
    •    Make racist or extreme religious statements coupled with comments that are violent or appear to condone violence
    •    Make suspicious comments regarding anti-US, radical theology, vague or cryptic warnings that suggest or appear to endorse the use of violence in support of a cause
    •    Make repeated returns with multiple individuals requesting identical tattoos
    •    Request a tattoo and state intent is to target specific group or individual
    •    Inquire about unusual methods of tattooing or placement of tattoos which could allow the concealment of extremist symbols
A vigilant tattoo shop will:
    •    Require valid ID from all new customers.
    •    Keep records of purchases.
    •    Talk to customers, ask questions, and listen to and observe their responses.
    •    Watch for people and actions that are out of place.
    •    Make note of suspicious statements, people, and/or vehicles.
    •    If something seems wrong, notify law enforcement authorities.
    •    Not jeopardize their safety or the safety of others.
    •    Report to the Joint Regional Intelligence Center (JRIC - jric.org - 888-705-JRIC).
    •    Mention "Tripwire" in the call.
The tattoo shop must remember that just because someone’s speech, actions, beliefs, appearance, or way of life is different it does not mean that he or she is suspicious.
Some of the activities, taken individually, could be innocent and must be examined by law enforcement professionals in a larger context to determine whether there is a basis to investigate.
The collection of this information was supported by Grant Number 2007-MU-BX-K002, awarded by the Bureau of Justice Assistance, Office of Justice Programs, U.S. Department of Justice.
Each indictor listed above, is by itself, lawful conduct or behavior and may also constitute the exercise of rights guaranteed by the U.S. Constitution. In addition, there may be a wholly innocent explanation for conduct or behavior that appears suspicious in nature. For this reason, no single indicator should be the sole basis for law enforcement action. The totality of behavioral indicators and other relevant circumstances should be evaluated when considering any law enforcement response or action.


Crisis Actors Guide to Suspicious Behavior - Part 3
    •    Posted by CrisisActors.org on December 29, 2012 at 7:00pm
    •    View Blog
Potential Indicators of Terrorist Activities Related to Shopping Malls and Entertainment Facilities
The activities outlined here may give you ideas as an actor for suspicious behavior, dialog, and action in training exercises.
These activities have been compiled from a review of terrorist events over several years.
They are by no means all-inclusive for Crisis Actors scenarios.
Persons at shopping malls and entertainment facilities should consider suspicious the following:
Individuals' Appearance:
    •    Significantly alters appearance from visit to visit (shaving beard, changing hair color, style of dress, etc)
    •    Missing hand/fingers, chemical burns, strange odors or bright colored stains on clothing
    •    Wearing backpacks or heavy coats when the weather is warm
Individuals' Activities Consisting of:
    •    Loitering, parking, or standing in the same area over multiple days with no reasonable explanation
    •    Overly interested in the following:
    ◦    entry points
    ◦    peak days and hours of operation
    ◦    security personnel
    ◦    surveillance assets (including cameras)
    ◦    access controls such as alarms, barriers, doors, gates, or locks
    •    Observation of security reaction drills or procedures (may cause an incident to observe response)
    •    Discreet use of cameras, note-taking, or video recorders over an extended period
    •    Several men arriving together then splitting up, continuing to communicate by phone (dry run?)
Individual Discussions:
    •    Unusual interest in speaking with building maintenance personnel or security guards
    •    Observations/questions about air conditioning, heating, and ventilation systems
    •    Suspicious comments made regarding radical theology, vague or cryptic warnings, or anti-U.S. sentiments that appear to be out-of-place and provocative
A vigilant shopping mall or entertainment facility worker will:
    •    Require valid ID from all new customers.
    •    Keep records of purchases.
    •    Talk to customers, ask questions, and listen to and observe their responses.
    •    Watch for people and actions that are out of place.
    •    Make note of suspicious statements, people, and/or vehicles.
    •    If something seems wrong, notify law enforcement authorities.
    •    Not jeopardize their safety or the safety of others.
    •    Report to the Joint Regional Intelligence Center (JRIC - jric.org - 888-705-JRIC).
    •    Mention "Tripwire" in the call.
The worker must remember that just because someone’s speech, actions, beliefs, appearance, or way of life is different it does not mean that he or she is suspicious.
Some of the activities, taken individually, could be innocent and must be examined by law enforcement professionals in a larger context to determine whether there is a basis to investigate.
The collection of this information was supported by Grant Number 2007-MU-BX-K002, awarded by the Bureau of Justice Assistance, Office of Justice Programs, U.S. Department of Justice.
Each indictor listed above, is by itself, lawful conduct or behavior and may also constitute the exercise of rights guaranteed by the U.S. Constitution. In addition, there may be a wholly innocent explanation for conduct or behavior that appears suspicious in nature. For this reason, no single indicator should be the sole basis for law enforcement action. The totality of behavioral indicators and other relevant circumstances should be evaluated when considering any law enforcement response or action.


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